Title
Augmented Reality and Usability Best Practices: A Systematic Literature Mapping for Educational Videogames
Date Issued
27 December 2018
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
Human-Computer Interaction and technology-aided instruction are beginning to focus on Augmented Reality (AR) path due to its ability to support different approaches for learning and entertainment. This kind of technology facilitates the student's attention by merging the real-world with virtual attributes. This paper presents a systematic mapping study of the use of Augmented Reality within video games and educational purposes.
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Scopus EID
2-s2.0-85061506054
ISBN
9781538683743
Resource of which it is part
Proceedings of the 2018 IEEE Sciences and Humanities International Research Conference, SHIRCON 2018
ISBN of the container
978-153868374-3
Conference
IEEE Sciences and Humanities International Research Conference, SHIRCON 2018
Source funding
Universidad de La Frontera
Sources of information: Directorio de Producción Científica Scopus