Title
Development of software prototypes through model game jam and basic vision artificial techniques
Other title
Desarrollo de prototipos software mediante el modelo Game Jam y técnicas básicas de visión artificial
Date Issued
11 July 2017
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidad Técnica Particular de Loja
Publisher(s)
IEEE Computer Society
Abstract
The artificial vision is a part of the artificial intelligence that pretends to simulate the human vision, is to say, from the acquisition, processing, analysis and interpretation of images through an intelligent system. This work presents the creation of prototypes under the game jam model as a software product. In this context, the objective of the present work was to apply basic artificial vision algorithms such as linear discriminant analysis (LDA), principal component analysis (PCA), Fisherface, Otsu, CamShift and color spaces such as RGB and HSV in order to be able to motion detection of objects, face recognition and pedestrian detection. As a result of applying this model in rapid prototyping, we found significant factors (such as: participatory design, light construction, product value approach, aesthetics and technology) in the implementation of innovative strategies in creating of prototypes focused on Software development.
Language
Spanish
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Subjects
Scopus EID
2-s2.0-85027026990
ISSN of the container
21660727
ISBN of the container
9789899843479
Conference
Iberian Conference on Information Systems and Technologies, CISTI: 12th Iberian Conference on Information Systems and Technologies, CISTI 2017
Sources of information:
Directorio de Producción Científica
Scopus