cris.boxmetadata.label.title
The development of student spatial orientation through the use of 3D graphics
cris.boxmetadata.label.dateissued
22 browse.startsWith.months.october 2021
cris.boxmetadata.label.accesslevel
metadata only access
cris.boxmetadata.label.resourcetype
conference paper
cris.boxmetadata.label.authors
MARAZA QUISPE, BENJAMIN
Alejandro-Oviedo O.M.
Caytuiro-Silva N.E.
Barrios-Concha W.A.
Quispe-Flores L.M.
Jordan-Franco M.M.
Universidad Nacional de San Agustín de Arequipa
cris.boxmetadata.label.publisher
Association for Computing Machinery
cris.boxmetadata.label.abstract
The purpose of this research is to determine to what extent the use of 3D graphics in the educational process improves the spatial orientation skills of secondary school students. The research follows a qualitative approach of experimental type, the population is constituted by 300 students of Secondary Education of which through a simple random sampling 25 students were chosen. Four sessions of 50 minutes each have been developed, in which three-dimensional models were used, in order to determine if spatial skills are developed. A psychometric pre-test and post-test of spatial reasoning was taken in order to determine how much the spatial skills of the selected sample members are developed based on the measurement of five criteria: Construction of three-dimensional objects (intermediate level), Construction of three-dimensional objects (advanced level), Rotation of objects from references (intermediate level), Rotation of objects from references (advanced level) and deconstruction of three-dimensional objects. For the data analysis, the data from the scores obtained by the students in both the pre-test and the post-test are processed. The results allow us to visualize that the use of 3D graphics in the teaching-learning processes allows us to improve spatial orientation skills to a great extent. The result is evidenced in the increase of the total scores obtained in the post-test in comparison with the results of the pre-test. Likewise, an increase from 47.9% to 75.1% of items answered correctly was observed on average, which was corroborated with the Student's t-test that gave a P value of less than 0.05, demonstrating the reliability of the research developed and therefore significantly improving spatial orientation skills in students through the use of 3D graphics technology.
cris.boxmetadata.label.citationstartpage
483
cris.boxmetadata.label.citationendpage
490
cris.boxmetadata.label.language
English
cris.boxmetadata.label.ocdeknowledgeArea
Educación general (incluye capacitación, pedadogía) Física de partículas, Campos de la Física Ciencias de la computación
cris.boxmetadata.label.doi
cris.boxmetadata.label.scopusidentifier
2-s2.0-85124697385
cris.boxmetadata.label.isbn
9781450385114
cris.boxmetadata.label.partofresource
ACM International Conference Proceeding Series
cris.boxmetadata.label.containerisbn
978-145038511-4
cris.boxmetadata.label.conference
ACM International Conference Proceeding Series
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