Title
Enacting collaboration via storytelling in second life
Date Issued
2009
Access level
open access
Resource Type
conference paper
Author(s)
Pereira A.
David V.
Filippo D.
Raposo A.
Fuks H.
Pontifical Catholic University of Rio de Janeiro
Abstract
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities. © 2009 Springer Berlin Heidelberg.
Start page
319
End page
327
Volume
5784 LNCS
Language
English
OCDE Knowledge area
Otras ingenierías, Otras tecnologías Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-70350418869
ISBN
3642042155 9783642042157
Source
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Resource of which it is part
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN of the container
03029743
ISBN of the container
3642042155
Sources of information: Directorio de Producción Científica Scopus