Title
Aranimals: Mobile application with augmented reality for the learning of vertebrate animals
Date Issued
01 December 2020
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
This work shows the results of an application of augmented reality for learning about vertebrate animals in preschool children. A mobile application with augmented reality, called ARAnimals, was implemented following the agile Scrum methodology. The research design was quasi-experimental, where the sample consisted of two classrooms of 5-year-old students from a private school in the city of Lima. The experimental group improved by 33.04% compared to the control group, which only improved by 14.56%. Furthermore, the difference in the average time it took to evaluate the subject in the experimental group and in the control group was significant. The time for the experimental group was 13.3 min., and the time for the control group was 16.7 min. It is concluded that the use of a mobile application with augmented reality satisfactorily influences the learning of vertebrate animals, specifically in four aspects that are included in the dimensions to which they correspond.
Language
English
OCDE Knowledge area
Telecomunicaciones Educación general (incluye capacitación, pedadogía)
Scopus EID
2-s2.0-85114029551
Resource of which it is part
2020 IEEE Congreso Bienal de Argentina, ARGENCON 2020 - 2020 IEEE Biennial Congress of Argentina, ARGENCON 2020
ISBN of the container
9781728159577
Conference
2020 IEEE Biennial Congress of Argentina, ARGENCON 2020
Sources of information: Directorio de Producción Científica Scopus