Title
MathFraction: Educational serious game for students motivation for math learning
Date Issued
21 November 2016
Access level
metadata only access
Resource Type
conference paper
Author(s)
Publisher(s)
Institute of Electrical and Electronics Engineers Inc.
Abstract
This article aims to improve the math learning process in students of rural schools. For this purpose, an educational serious game was developed for use on the web and mobile technologies. The tool was designed using a visual approach so that students reinforce their learning developed in class. The tool was tested and validated by thirty four students and four teachers of two rural schools in Apurímac-Perú. The test was given using a user usability questionnaire. The results of this research show a framework to design and implement Learning Objects and Serious Game to learn Fractions; in other hand, teachers and students agree that Math-Fraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.
Language
Spanish
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Educación general (incluye capacitación, pedadogía)
Subjects
Scopus EID
2-s2.0-85006961111
Resource of which it is part
Proceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016
ISBN of the container
9781509061495
Conference
11th Latin American Conference on Learning Objects and Technology, LACLO 2016
Sources of information:
Directorio de Producción Científica
Scopus