Title
Game-based learning for the appropriation of Discrete Mathematics concepts: "hanged on the Moodle Platform"
Date Issued
16 November 2020
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
IEEE Computer Society
Abstract
Active methodologies have led to changes in ways of teaching and learning, including Game-Based Learning as a tool for dynamization and learning supportIn the subject Discrete Structures II identified the low academic performance of students and their difficulty in appropriation of concepts and properties of group and semi-group theory. As a solution alternative it was proposed to implement the Hangman GameAn exploratory-descriptive quasi-experimental design was developed by implementing a structured survey to capture students' perception of playful activity. The experience was carried out with the 35 students enrolled in the subjectIt was concluded that applying Game-Based Learning, through a virtual medium and in support of the face-To-face model, contributed to the appropriation of concepts and properties of the subject worked by improving the qualifications and motivation of the student. In addition, it led to the development of other skills and competencies, in particular the lifelong learning competence.
Volume
2020-November
Language
Spanish
OCDE Knowledge area
Educación general (incluye capacitación, pedadogía) Ciencias de la computación
Scopus EID
2-s2.0-85098625243
Source
Proceedings - International Conference of the Chilean Computer Science Society, SCCC
Resource of which it is part
Proceedings - International Conference of the Chilean Computer Science Society, SCCC
ISSN of the container
15224902
ISBN of the container
9781728183282
Conference
39th International Conference of the Chilean Computer Science Society, SCCC 2020
Sources of information: Directorio de Producción Científica Scopus