Title
Matelogic: Interactive mathematical learning based on challenges
Date Issued
2018
Access level
restricted access
Resource Type
conference paper
Publisher(s)
Association for Computing Machinery
Abstract
The use of the Unity3D video game engine was chosen for the development of the prototype, focusing on the subject of tangible programming, In order to improve the traditional methods of teaching mathematics. The tests were made to 8-year-old students who were in the third grade of elementary school. The focus of the design was given according to trial and error sessions, which helped to improve the understanding of the movement based on mathematical challenges. To develop the video game "MATELOGIC" the pattern Pipes and Filters combined with the ACOT model were chosen. In the present investigation it was possible to verify that the combination of algorithmic thinking concepts and the interaction of video games provide favorable results in learning, surpassing traditional methods. © 2018 ACM.
Start page
61
End page
65
Number
5
Language
English
Scopus EID
2-s2.0-85047270764
Source
ACM International Conference Proceeding Series
ISBN of the container
9781450353595
Conference
6th International Conference on Information and Education Technology, ICIET 2018
Sources of information: Directorio de Producción Científica