Title
Problem-based learning applied to the development of accessible serious games
Other title
Problem-Based Learning aplicado ao desenvolvimento de jogos sérios acessíveis
Date Issued
01 June 2019
Access level
metadata only access
Resource Type
conference paper
Author(s)
Martins V.
Amato C.
Eliseo M.
Universidade Presbiteriana Mackenzie
Publisher(s)
IEEE Computer Society
Abstract
There are some concerns that education professionals seek to solve. The first to be able to promote learning is through the change of pedagogical methodology, pedagogical projects of courses or new learning strategies. The second refers to people with disabilities or specific classes of users accessing digital information. This article has been published in the following languages: How are students through the use of interesting projects, such as the use of PBL methodology and how other serious connected games. The phases of PBL were applied to the development of games, aimed at improving memory, are presented and discussed in this work, as well as their results and discussions.
Volume
2019-June
Language
(Other)
OCDE Knowledge area
Ingeniería, Tecnología
Scopus EID
2-s2.0-85070109291
ISBN
9789899843493
ISSN of the container
21660727
Conference
Iberian Conference on Information Systems and Technologies, CISTI
Sources of information: Directorio de Producción Científica Scopus