Title
When the robot meets the turtle: A gentle introduction to algorithms and functions
Date Issued
28 June 2017
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidad La Salle
Universidad Nacional de San Agustín de Arequipa
Publisher(s)
Association for Computing Machinery
Abstract
Educators have long been trying to motivate students in their introductory programming courses. Games help students to practice formulas, facts and processes, motivating learning by adding fun. This work describes our experience in the use of Lightbot and the graphic library Turtle to introduce students to the concepts of algorithm and function. This approach has been implemented in two Universities in Arequipa. We present the assignments used in the first and second session of CS1. Our experience has shown us that students get a clear understanding of algorithm and functions that are later implemented with Python (Universidad La Salle) and Java (Universidad Nacional de San Agustin). We believe that the visual nature of games and the graphical component to teaching anything is more effective for students. Results were measured by students' perception in 2016.
Start page
78
End page
79
Volume
Part F128680
Language
English
OCDE Knowledge area
Robótica, Control automático
Subjects
Scopus EID
2-s2.0-85029533002
ISSN of the container
1942647X
ISBN of the container
978-145034704-4
Conference
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
Sources of information:
Directorio de Producción Científica
Scopus