Title
Experience in teaching object-oriented programming and advanced topics of programming through the development of a video game project
Date Issued
01 January 2020
Access level
metadata only access
Resource Type
conference paper
Author(s)
Universidad Nacional de San Agustín de Arequipa
Universidad Nacional de San Agustín de Arequipa
Publisher(s)
CEUR-WS
Abstract
This article describes an experience to teach students the fundamentals of object-oriented programming and other advanced programming topics, through the development of a video game, generating a motivating environment for learning them. The object-oriented paradigm and other advanced topics generate important challenges in its teaching that are not easy to deal with, even with a basic knowledge of computer programming. We demonstrate that a teaching supported by the development of a video game project to teach object-oriented programming concepts and other advanced topics is more effective and motivating. Here we describe our experience in the development of this project, to introduce such programming concepts and take into consideration the learning styles of post-millennials or Generation Z. We found that this approach taking into account the styles of visual and kinesthetic learning to teach these topics is more effective and motivating than classic teaching approach.
Start page
109
End page
118
Volume
2747
Language
English
OCDE Knowledge area
Ingeniería de sistemas y comunicaciones
Scopus EID
2-s2.0-85096911120
Source
CEUR Workshop Proceedings
ISSN of the container
16130073
Sources of information: Directorio de Producción Científica Scopus