Title
LEGA: A LEarner-centered GAmification design framework
Date Issued
13 September 2016
Access level
metadata only access
Resource Type
conference paper
Publisher(s)
Association for Computing Machinery
Abstract
In the recent years, the gamification of learning has emerged to include game-based thinking and game mechanics within the classroom, serving the purpose of motivating and engaging students during the process of learning. Gamifying is not a trivial task for educators. Although gamification frameworks can guide them during the process, they usually do not focus on educational aspects such as intended learning outcomes (ILOs), learning styles (LS), learning activities (LAs) and learning mechanics (LMs), neither take into account the two roles of students - as players and learners. This paper aligns both educational and gamification worlds and proposes a Learner-Centered Framework for the design of gamified learning activities. It provides a guide for teachers that allows them to start with ILOs and LAs, and reach suitable gamified learning mechanics to be implemented in the process of gamification.
Language
English
OCDE Knowledge area
Ciencias de la computación Ciencias de la educación
Scopus EID
2-s2.0-85014615426
ISBN
9781450341196
Resource of which it is part
ACM International Conference Proceeding Series
ISBN of the container
978-145034119-6
Sponsor(s)
We acknowledge projects TIN2012-38876-C02-02, 2014SGR623, TIN2015-66863-C2-1-R (MINECO/FEDER) and Carolina Foundation.
Sources of information: Directorio de Producción Científica Scopus